Recover the notes
Marcus left a trail of letters, ledgers, and half-finished tickets. Read them. The village only makes sense if you listen first.
A digital game development
and software studio.
We stake small claims and stay to tend them. Games that feel like places, software that still makes sense in the morning.
◆ two bits · twenty-five cents · tend what you claim ◆
A place worth tending. Restore a tired neighborhood network, recover the last sysadmin’s notes, and care for the people who still depend on the lights staying on.
Chapter one · Mosswick
Welcome to Mosswick. Everything still works. Mostly. The signs point everywhere but home. Margaret’s workbook has been open for seventeen months. Sam opened an attachment about a kettle. Donna’s four hundred tabs are load-bearing. And Gary — nobody knows what Gary does. Gary remains online.
You walk the circuit paths with a field kit on your hip. Salvage copper and timber. Craft a tester at the workbench. Hold still at a terminal until the repair takes. Document the work for care credits. When the village is breathing again, keep watch.
Start with the names. Names are promises. Keep them. Marcus · handover letter
Marcus left a trail of letters, ledgers, and half-finished tickets. Read them. The village only makes sense if you listen first.
Gather retired parts. Build tools. Repair the Signpost, the Watchtower, the Archives, and the Little Workshop in the order they depend on each other.
Wake the caretaker. Set backups. Stay for the small incidents that follow a restoration — because a network is a promise you rehearse.
From the demo
The neighborhood
Accounting
“The workbook has been open for seventeen months. We’re very close.”
Sales
“It said I’d won a free kettle. A really nice kettle.”
Human resources
“All four hundred tabs are load-bearing.”
Unknown device 47
Nobody knows what Gary does. Gary remains online.
The studio
TwoBit Territories designs and builds digital games and software. Hands-on. Small enough to keep a promise. Named for a 25-cent stake — two bits — and the idea that a territory is something you tend, not something you flip.
Hearthnet is our first public game: a cozy restoration of a neighborhood network, rebuilt natively in Godot with original pixel art, lo-fi music, and a caretaker’s sense of humor. Around it we make software with the same ethic — clear systems, interfaces with a pulse, tools you can still trust tomorrow.